How blueprints work
By MrPengujn · Updated 11 Oct 2026
Crafting in Star Citizen: what a blueprint is, where blueprints come from, how drop chances work, and keeping track of yours.
In Star Citizen, a blueprint is what lets you craft something: a weapon, a piece of armour, a ship component, a commodity. It says what goes in, slot by slot, and how long the craft takes. Every player has some blueprints from the start, and the rest come from missions.
This site lists every blueprint in the game, what each takes, and which missions give it out. Once you are signed in, it also keeps track of the ones you have.
What a blueprint takes
Open any blueprint from the list. Under What it takes, each slot has a card saying what can fill it: a resource by the SCU, or items by the count. A slot marked with a quality, such as Quality 300+, takes only material at least that good.
Better materials make a better item. The Quality of what goes in slider runs from 0 to 1000. At 500 the game changes nothing; move it up or down to see what better or worse materials do to each stat.
Each slot also lists the other blueprints that use the same material, which helps you decide what to gather.
Where blueprints come from
Every player has the blueprints marked Default from the start. The others are mission rewards. Under Where to get it, a blueprint lists the missions that can give it, who gives each one, and the reputation you need with them first.
A mission gives out its blueprints from reward pools. Open a mission on the Missions tab to see its pools. A pool that pays out gives one of its blueprints, and a pool that does not always pay out shows its chance of doing so. The game does not publish how it picks within a pool, so the site gives no odds for a single blueprint.
Missions marked Illegal break the law in the game. Unreleased missions are in the game files but cannot be played yet. They are hidden unless you ask for them.
Finding what you need
Search by name, or pick a resource to see everything made from it.
Pick a mission to see only what it gives.
Filter by type: weapons, armour, ship components and the rest.
Blueprints no longer in the game are marked Not in the current patch. They are hidden unless you tick Include retired blueprints.
Keeping track of yours
Sign in with Discord and the list becomes your tracker. Press Mark owned beside each blueprint you have, and the count at the top shows how far along you are. On a mission’s page, Mark all owned ticks everything it gives at once. Default blueprints are ticked already.
On the Missions tab, Hide finished missions leaves only the missions that still have something for you, so you can see where to go next.
A blueprint that leaves the game stays ticked, marked Not in the current patch, but no longer counts toward your total.
Sharing your list
Share at the top of the list makes a public link. Anyone with it sees your name and the blueprints you have, without signing in. Make a new link stops the old one working, and Turn off stops sharing.
Members can also show their blueprints to the org. Other members then see you under Owned by on a blueprint’s page, and know whom to ask for a craft.
In Discord
/blueprint and a name shows you what that blueprint takes and where to get it; nobody else sees the answer. From there you can mark the blueprint owned, press Post in channel to show everyone, or open it on the website.
Where the data comes from
The catalogue comes from the Star Citizen Wiki and is refreshed every night. It can be a patch behind, or wrong in places. Each blueprint links to its own page on the wiki.